Its been a while, so its time to take another look at how to gather our favorite currency in Neverwinter. Astral Diamonds! These are of course the primary currency, and its often a mystery for newer players how you go from the tiny prizes available to form the millions needed for worthwhile items. So here we'll list the many ways of gaining AD. Perhaps more importantly we'll add some commentary on the efficiency and/or actual worth of the given options. Note that as a major change, salvaging of EQ was taken from us in mod 15. This was a terrible idea, but its real nonetheless. There was a frenzy of activity at the end of mod 14 and many millions were made, but that is no more. Random queue amounts were increased as well and rad refining limits changed to accounts instead of characters. First thing to know about AD in NW is to start with RAD (rough astral diamonds). This is the form that is awarded from most sources, and refining them is one of the ways your daily income is limited. You can collect as much RAD as you want. However as of mod 14 your entire account is limited to 100k RAD being refined into AD. (AD is the form that you can spend). All excess RAD that you have built up over the day, if any, stay in a pool on that character until reset the next day when your 100k is refreshed. So it can be worthwhile to build up excess so that you have less to grind next time you login. Oh yes, you do have to login to do that refining as well. You can't just make a million RAD and not login for 10 days expecting it to auto-refine, it wont. Note for those below max level: Most AD related activities are aimed at max level characters (70 as of this writing). The main source of AD for those below level 70 will be random queues. Many amounts are drastically smaller for those below level 70, and building up appreciable amounts is just not time efficient. Focus on levels, exploring, learning your character, and campaign boons. They will do you much more good than the amount of AD you will aquire in that time. Daily randoms, dungeons and Skirmishes (updated for mod 15)
New system for mod 15: There are 4 random queues now-
REQ is not recommended for AD purposes. The queue is often quite slow, taking 10+ minutes often times. (Despite what the queue average wait time says). Once a queue actually succeeds most often ppeople are seeking TONG specifically, and if that is not the result the teams will quit to try again. This multiplies the queue wait time. Successful teams are rare to find as the recomended IL puts in people too under equipped to win. If you do win party composition will be such that it will often take in the 1hr plus range. In short, for AD gain purposes there are many other faster methods of getting RAD. RAQ can face many of these same problems to a slightly lesser extent. People will often quit unless DEMO is the result. FBI and MSP are just too long to justify the cost and many don't know the mechanics of SVA well enough to win anymore. Bonuses: There can be random queue bonuses given for tank/healing classes in the queue of 3,000 RAD. That is listed on the queue at the time if its available. A bonus is given for a new character completing a queued dungeon for the first time of 600-2,000 RAD. Demogorgon- After doing the daily queues of your choosing many people will queue for Demo or Edemo to gather more RAD. You dont get the random queue bonus, but each of the 2 chests will give RAD. Its a randomized value but the dungeon key chest can give ~5k and the daemon key chest about 8,300. You can use the VIP reroll tokens if you like to optimize this amount. (Only advisable to avoid truly low amounts). Tiamat- Another choice after doing daily queues is Tiamat, especially toward the end of the week when the hoard bonus has boosted players stats for faster wins. Queueing straight (not random) will give ~3,500 RAD for the win, and ~10,500-12,000 for the chest (takes dragon queen's key which only takes currency from a few WOD quests to make). Also may reward RP and guild vouchers for making some GM. Seals - The type and amounts of seals change almost every mod. Normally a new one is introduced, and 1 or more are retired. There is normally some form of exchange from the old to the new as well. Of more importance there is now normally RAD available from seals.
Invoking - This used to give AD directly but no more. Now it gives a bonus to other sources of Rough AD.
Sa̶l̶v̶a̶g̶e̶- No more in mod 15+ Dread Ring All Dread Ring daily and weekly quests reward bound RP as well as campaign currency. Of course the RP can be used for savings on enchantment refining. Campaign currency can be turned in for GM. When finished with the campaign make an effort to make vouchers (task available in the campaign) with the campaign currency. You get more value out of the same currency that way. Daily DR towers:
Sharandar
Campaign Weeklies - do weekly quests for 4500 AD each.
**Doesnt reward RAD directly, but gives enough campaign currency to buy from 2,000-8000 RAD if you have additional Secrets of Ostoria, ten town supplies and VB. See other campaign sources below. Other campaign sources: After you are done with the campaign you can trade in excess campaign currency for RAD.
Guild Marks
GM aren't hard to come by as some will have you believe. Many people have come to rely on certain easy donations to guild coffers to make their GM. Professions supplies and Surplus eq are ones that are commonly turned to in order to make a quick boost. With this most coffers in most alliances are consistently full to capacity on these donations. Some guilds have turned off donations of these items so that their own members can enjoy the boost, they still fill up quickly. Bound gems from quartermasters make good donations for massive GM boosts. Daily influence, vouchers, and shards from SH daily quests and weekly marauders are big sources as well, especially during doubling events which occur regularly. These will help build the guild stronghold AND provide income at the same time. DH Dragonflight used to be recommended but no more. The voucher prizes are small and random and the rest of the prizes aren't worth the time anymore sadly. You're better off using the time in one of the many other methods outlined in this guide. (Unless you're doing it just for fun of course. :) ) Vouchers farmed from Neverwinter Siege are a huge source of GM. Blue items - no longer profitable, only ell for 50-100 AD on AH now. Better off refined for RP. Currency Exchange (Also known as the ZAX)
Masterworks Professions Fair warning: It cannot be stressed enough how expensive and frustrating this is to qualify for.
Gold- Yes thats right. Gold has had a resurgence with many of the changes to mod 15, especially changes to professions. Its old uses remain and professions now rely on it heavily as well, so its value has gone up considerably. You can trade for items in gold sometimes, especially MW materials. Expect to pay thousands of gold for any decent item however. There is now a direct translation from gold to AD new in mod 15. A 'Gold Bar' can be purchase from consumable merchants for 1 gold each. These can be sold on the AH and generally go for a steady price of ~300-350AD each at the time of writing. So 1 gold = a minimum of 300 AD now. Faerzress and Ichor - From the Underdark Campaign.
It is still possible however to make unbound refinement point objects in professions. Also some quests reward unbound rp. This generally sells at a fairly static price, generally 2rp/AD. Build up stacks and sell on the AH. Dragon Hoard Coffers -
Events to look out for on the calendar and be sure to participate in:
Alts - Having alt characters can help multiply your daily income. You get 2 character slots to start with (was 3 but this has been changed in modern times), may as well take advantage. See here for a more detailed look. Fishing, Treasure hunting, and HEs in MOD 10, 10.5, 12 content- SKT
Link to our previous updates: AD changes coming in mod 14
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