We've had an updated guide for AD in Neverwinter for many mods now. There have been some significant changes with mod 16, while the bulk has remained the same. So the best way to handle this is to release a new updated guide. So here we go...
The relevant stuff will be copied from our old guide here. We'll keep that post up for posterity, but items will be added and deleted for the current content.
As with previous mods there doesn't seem to be 1 way to make quick AD with little work, and if you've found one take advantage of it as its lifetime will almost certainly be short. This guide is a collection of all the known little ways we've come across to gather AD.
With some time optimization 100k AD or more can be made with 1 or preferably a few level 80 characters. Greater sums are available depending on the amount of organization, time, and work you want to dedicate to it.
Of course with mod 14 came the account based refining maximum. Previously you could refine up to 36k rough AD per character / day. Now that is to 100k RAD (rough ad) per day / account. You can collect more rough AD than that, but you will have to wait until the next day in order to refine it into spendable AD.
Lets get into the details:
New in mod 16 we have a tie back of sorts that will help out all characters that get to level 80. It was initially called the Challenge Campaign, and then that name got changed to the Legacy Challenge when they removed the badly implemented scaling system from older content.
Official release info here:
Developer Blog: Legacy (Challenge) Campaigns
Read on, and we'll take a deeper look.
Even if you have participated in crafting in the Summer Festival before, this year there are new steps needed in order to craft the Sailcloth and Sahha Ticket Balls.
Before crafting Sahha balls you will need to do the following:
1. If you haven't done any professions before you have to go far enough in setting that up to finish the quest 'running a workshop'. That is in the intro series to the workshop and is finished when you are asked to take your ordered item from the 'delivery box'. This gets you far enough along to get your Summer artisan.
2. Go to your workshop. You should automatically receive your Summer Artisan upon entry.
3. BEFORE STARTING YOUR SAHHA BALLS, pick a lower level task and use it in order to raise your Summer Provisioning profession. This will give her the proficiency needed in order to craft your Sahha Balls and Sailcloth with a 100% chance for success.
Some of this info was emailed to the guild, but for long term we'll post it here.
There are the mod 16 changes. Other than that our older Summer Festival guide here remains a good guide.
After the break there will be a rundown of the info we have on mod 16. The intent is to provide a base to start from now that the game has so widely changed. There will be a series of links to our blog posts, updated as we make them. This way we have them all accessible from 1 page.
One of those links will be our review of mod 16 as leadership of F-S. Hint: its not really positive. However there will continue to be a game and Forsaken Souls continues on even as the game changes around us.
Its been a while, so its time to take another look at how to gather our favorite currency in Neverwinter. Astral Diamonds! These are of course the primary currency, and its often a mystery for newer players how you go from the tiny prizes available to form the millions needed for worthwhile items.
So here we'll list the many ways of gaining AD. Perhaps more importantly we'll add some commentary on the efficiency and/or actual worth of the given options.
Note that as a major change, salvaging of EQ was taken from us in mod 15. This was a terrible idea, but its real nonetheless. There was a frenzy of activity at the end of mod 14 and many millions were made, but that is no more. Random queue amounts were increased as well and rad refining limits changed to accounts instead of characters.
A light-hearted post today. As I was playing along today it occurred to me that I wondered how many dragons there were in NW. Oddly enough a quick search didn't turn out any lists. So I set out to see for myself.
So lets take a look and see just how many of these things are flying around here. So as ye olde maps would say; Beyond here there be dragons.
Just wanted to post some quick highlights from the recent State of the Game livestream for Neverwinter. You can watch the replay here.
Preview patch on March 29th changed the stats, the numbers are no longer accurate although crit is still capped at 50%.
As per a recent official post regarding Mod 16, lots of changes were announced. One of the changes that really got players' attention was: Critical Strike is now capped at 50%.
Fresh off the presses!
We're going to a max level of 80 in mod 16. After 10 mods at level 70, we're finally going to see an increase. ..and many many other changes. Its going to take a while to digest all the news. For now however I'll put the links that have been posted by the devs to release the news.
Announcing the new mod and its trailer
Level Cap increase
Changes to Classes
Changes to Stats
Changes to item level and scaling of players
Its going to be a bunch of fresh new stuff to play around with.
As you travel around in game worlds, it is possible for you character to sometimes become stuck or trapped somewhere in the terrain of the game. If this happens in Neverwinter, what are your options to get out?